Description
High Dynamic Range (HDR) in 3GPP standards defines the technical requirements and codec profiles for capturing, encoding, transmitting, and displaying video with an extended luminance range and a wider color gamut compared to Standard Dynamic Range (SDR). The technology works by defining new transfer functions, such as Hybrid Log-Gamma (HLG) or Perceptual Quantizer (PQ), which map scene-referred or display-referred light levels into digital code values more efficiently than the traditional gamma curve used for SDR. These transfer functions allow the representation of a much broader range of brightness levels, from deep shadows to specular highlights, while optimizing the bit-depth usage for human visual perception. The architecture involves end-to-end considerations, from content creation with HDR cameras, through encoding with codecs like HEVC or VVC which support HDR metadata (e.g., MaxCLL, MaxFALL), network transport, and finally decoding and rendering on HDR-capable displays. Key components specified include color primaries (e.g., BT.2020), bit depths (10-bit or more), and the signaling of HDR parameters within the media container and streaming protocols like DASH or HLS. Its role in the network is to ensure that the multimedia delivery system can preserve the enhanced visual fidelity from source to screen, requiring alignment between application layer specifications (e.g., codec profiles) and bearer services that can handle the potentially higher data rates of HDR content. 3GPP TS 26.116 and related specs detail the conformance points for devices and services, ensuring interoperability across the ecosystem.
Purpose & Motivation
HDR technology was created to address the limitation of Standard Dynamic Range video, which could not accurately represent the full range of brightness and colors found in real-world scenes or that modern display hardware is capable of reproducing. Prior to HDR, video was constrained to a limited contrast ratio and a color gamut (like BT.709) that covered only a portion of human vision, resulting in washed-out highlights, crushed blacks, and less vibrant images. The motivation for standardizing HDR within 3GPP stemmed from the consumer electronics industry's rapid adoption of HDR televisions and the content industry's push for higher-quality production. To enable a seamless mobile media experience, it was necessary to define how HDR video is packaged and delivered over cellular networks, ensuring that smartphones and tablets could become primary consumption devices for premium content. This standardization solves the problem of fragmented proprietary HDR formats by providing a unified framework for service providers and device manufacturers, facilitating the rollout of high-quality video services like mobile Ultra HD streaming and next-generation broadcasting over LTE and 5G networks.
Classification
Release Timeline
Detected Changes Across Releases
from 3GPP Change RequestsSpecific changes extracted from the „Change history“ tables of 3GPP specifications (3 CRs across 2 releases). Complements the general historical overview above with the evidence-based evolution of this function.
In Release 15, support for High Dynamic Range (HDR) was newly introduced for TV video profiles within the Packet-switched Streaming Service (PSS). This enabled the delivery of HDR video content, characterized by a larger colour gamut managed with up to 10 bits per channel, as part of standardized streaming capabilities. The enhancement specifically facilitated the transmission of high-bitrate real-time video streams, such as 4K and 8K resolution at 120 fps with HDR, over mobile networks.
In Release 16, the new HDR function was specifically introduced for HLG (Hybrid Log-Gamma) HDR video. The release defined stringent performance requirements for transporting real-time HDR video streams, such as supporting 8K resolution at 120 frames per second with 10 bits per color channel. These capabilities were formalized for use cases like augmented reality surgery and robotic-aided surgery, requiring ultra-high reliability and low latency.
- HLG HDR video TS 26.116CR0009
Explore further
Broader topics and technologies where HDR plays a role.
Defining Specifications
3GPP specifications that define or reference HDR, with the latest known release. Sourced from the 3GPP document catalog — see methodology.
| Specification | Title | Release |
|---|---|---|
| TR 22.826 vh20 | Study on 5G for Critical Medical Applications | Rel-17 |
| TS 26.116 vj00 | TV Video Formats for 3GPP Services | Rel-19 |
| TS 26.118 vj00 | Virtual Reality Media Formats | Rel-19 |
| TS 26.143 vj00 | 5G Messaging Media Types and Codecs | Rel-19 |
| TS 26.234 vj00 | 3GPP PSS Protocols and Codecs Specification | Rel-19 |
| TS 26.265 vj10 | Video Operation Points & Capabilities | Rel-19 |
| TS 26.346 vj20 | MBMS User Services Media Codecs & Protocols | Rel-19 |
| TS 26.511 vj00 | 5G Media Streaming Profiles, Codecs & Formats | Rel-19 |
| TS 26.804 vj10 | 5G Media Streaming Extensions Study | Rel-19 |
| TR 26.805 vh01 | Study on Media Production over 5G NPN Systems | Rel-17 |
| TR 26.917 vj00 | TV Service Enhancements over 3GPP | Rel-19 |
| TR 26.926 vj00 | Traffic Models & Quality Evaluation for Media/XR in 5G | Rel-19 |
| TR 26.927 vj00 | AI/ML in 5G Media Services Study | Rel-19 |
| TR 26.949 vj00 | TV Service Profiles for 3GPP Networks | Rel-19 |
| TR 26.955 vj00 | Video Codec Analysis for 5G Services | Rel-19 |
| TR 26.956 vj01 | Beyond 2D Video Formats & Codecs Study | Rel-19 |